The "Monthly Noob Challenge" is a topic started every month on the Polycount's website.
It's not really a competition because there is no winner, no real deadline. This is an opportunity to have an subject to work on and perform assets.
All have to be mounted on a game engine
In my point of view, I have decided to re-direct this scene to a lost Mayan temple. I have used the Unreal engine to integrate my assets. I have bet on the modular principle, each element is separated with its texture, the materials have for parents one of my shaders. The opportunity to build a bigger level is possible, though I have settle myself for a room in the proportions of the artwork which was given as below:
Scene:
this is the final scene >>
Breakdown:
assets >>
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